What I am suggesting is if you are serious about all this you would do well to also read those.If you are using a pocket calculator, try to find the scientific kind.This is clearly reflected in the increasing interest which post-World War Two sf has taken in the traditional questions of religion and in the evolution of science-fictional ideas of the Superman. Because I know if I don't, it will be just too blasted easy for you to make a mistake in units and get an answer that is a thousand times too big or small. Because the entire non-USA world in general, and the realm of science in particular uses metric. I'll try to explain things simple, so non-science types can still understand. I assume you at least know what the difference is between a planet and a galaxy.Or if you prefer, it is because I'm trying to make the equations easier for a non-rocket-scientist to use. You will have a big head-start if you've had a course in high-school physics (and didn't flunk).Secondly it gives a bit of "slice of life" illustration of how the concept relates to the world of the novel. They reveal themselves to nobodies who care."The point of this website is to allow a science fiction writer or game designer to get the scientific details more accurate.Thirdly I tend to use novels that I personally think are forgotten and under-rated classsics, hoping you will be intrigued enough to look up a copy of the novel. It is also to help science fiction readers and game players to notice when the media they are enjoying diverges from scientific reality. This web site might not be an adequate crib-sheet for media science fiction, but I'm doing my best.
This not only makes the concept more clear, it also allows one to see it happening in context.Even in early pulp sf, technology was a means rather than an end, and, however much Campbell's writers were inclined to the celebration of the competence of the engineer, there remained a visionary element in their work which centralized the Conceptual Breakthrough as the peak experience of human existence. I'm not talking calculus, I mean math you can do on a dollar store pocket calculator. Learn where the multiply, divide, square, square-root, natural logarithm (ln), and trig keys are; and you'll be fine.The hi-tech future of pulp sf was not the "Utopia of Comforts" so bitterly criticized by such sceptical writers as S Fowler Wright but rather a reaching-out for further horizons. If ya can't be bothered to do the math, then you can always just look at the pretty pictures.In many cases, the ship becomes a character in and of themselves.The more real you make the ship, the more real the rest of the story will be.DISCLAIMER: I am not a rocket scientist, merely an amateur that has read a lot of books.